![]() What's this for or was it ever implemented?" "If you complete all the special quests, you'll get a "bonus party code" in the end. Look at Level 10, only half the map space is used there, and they filled it in with walls. They just couldn't be bothered to fill it in with walls. " On level 12 there's a huge empty space with nothing there in the lower part of the level." These darts are different because while you can use them in EOB1, attempting to transfer them over to EOB2 will result in an error message. While I hadn't found the Rust Monster inside the wall on Level 9, I did find something else: Surrounding the hallway where you find Beohram's remains ((9,12) through (9,16)) there are squares which contain +4 Adamantite Darts. There's a Stone Portal on the wall on Level 2. In the case of levels 1, 2 and 3, that is possible. Maybe some areas used for debugging by the developers." " On levels 1, 2, 3 and 5 there are areas that are not accessible by normal means. Knock and Read Magic are in the game files I see, but not in the manual. There are three spells listed in the rulebook that are not included in the game, Protection from Lightning, Stinking Cloud and Cloudkill, of which the first one is a Cleric spell. The spell can only be gained in-game by resurrecting and recruiting Kirath, the Mage NPC. Burning Hands works and is quite usable."Ĭorrect. However most of them don't work and might even crash the game. These can be added with the character editor. " Some mage spells listed in the rulebook can not be found as scrolls. Since I have images of the v1.6 floppy disks, I could try using the All Seeing Eye with it, just for lulz.Īs for the "oddities" section, I can add a bit to it: While I know that a v1.4 version exists of the game, the original floppies were v1.6, with v1.7 on the compilation releases.
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